What to train next in OSRS
Every level of every skill and what it unlocks, from the OSRS Wiki’s level up tables. Look yourself up and see the next big unlock in each skill, which quests and achievement diaries your levels are holding up, and how much experience each goal is away.
Attack level unlocks
The 12 levels in Attack that unlock something worth training for.
- 40 Attack: Wield rune melee weapons
- 42 Attack: Wear Void Knight equipment (with 42 Strength, , , , , and 22 Prayer)
- 50 Attack: Wield granite mauls (with 50 Strength); Wield ancient staves (with 50 Magic and Desert Treasure I completed)
- 60 Attack: Wield dragon daggers (with Lost City completed); Wield dragon scimitars (with Monkey Madness I completed); Wield burning claws; Wield obsidian weapons; Wield Viggora's chainmace; Wield colossal blades
- 65 Attack: Wield leaf-bladed battleaxes (with 55 Slayer); Wield Sarachnis cudgels; Wield keris partisans (with Beneath Cursed Sands completed); Wield zombie axes; Wield Belle's folly
- 70 Attack: Wield abyssal bludgeons (with 70 Strength); Wield abyssal whips; Wield crystal halberds (with 50 Agility, 35 Strength and Hard Western Provinces Diary completed); Wield Saradomin swords; Wield Zamorakian spears; Wield Zamorakian hastae (with Barbarian Training completed); Wield Blue Moon spears (with 75 Magic); Wield Dharok's greataxes (with 70 Strength); Wield dual macuahuitl (with 75 Strength); Wield Guthan's warspears; Wield Torag's hammers (with 70 Strength); Wield ursine chainmaces; Wield Verac's flails; Wield Ahrim's staves (with 70 Magic); Wield Avernic defenders (with 70 Defence)
- 75 Attack: Wield abyssal tentacles; Wield Arclight (with Shadow of the Storm completed); Wield godswords
- 77 Attack: Wield Emberlight (with 74 Smithing and While Guthix Sleeps completed)
- 78 Attack: Wield dragon hunter lances (with Barbarian Training completed)
- 80 Attack: Wield scythe of Vitur (with 90 Strength); Wield the Inquisitor's mace; Wield blades of Saeldor; Wield Ghrazi rapiers; Wield soulreaper axes (with 80 Strength); Wear ferocious gloves (with 80 Defence and Dragon Slayer II completed); Wield noxious halberds
- 82 Attack: Wield Osmumten's fang
- 99 Attack: Skill mastery; Buy the Attack cape and hood from Ajjat in the Warriors' Guild, and wear them
Strength level unlocks
The 11 levels in Strength that unlock something worth training for.
- 20 Strength: Wear black masks (with 10 Defence and 40 Combat)
- 35 Strength: Wield crystal halberds (with 70 Attack, 50 Agility and Hard Western Provinces Diary completed)
- 42 Strength: Wear Void Knight equipment (with 42 Attack, , , , , and 22 Prayer)
- 50 Strength: Wield granite weapons (with 50 Attack); Wield eclipse atlatls (with 50 Attack and 75 Ranged); Wear zombie helmets (with 50 Defence)
- 60 Strength: Enter the God Wars Dungeon via the strength route; Wield dragon warhammers
- 70 Strength: Access Bandos' Stronghold in the God Wars Dungeon; Wear Inquisitor's armour (with 30 Defence); Wield abyssal bludgeons (with 70 Attack); Wield Dharok's greataxes (with 70 Attack); Wield Torag's hammers (with 70 Attack)
- 75 Strength: Wear blood moon armour (with 50 Defence); Wield dual macuahuitl (with 70 Attack); Wield elder mauls (with 75 Attack); Wear primordial boots (with 75 Defence)
- 80 Strength: Wield soulreaper axes (with 80 Attack); Wear Avernic treads and its maxed variants (with 80 Defence, 80 Ranged, and 80 Magic)
- 85 Strength: Wield crimson kisten (with 60 Attack)
- 90 Strength: Wield Scythe of Vitur (with 80 Attack)
- 99 Strength: Skill mastery
Defence level unlocks
The 13 levels in Defence that unlock something worth training for.
- 10 Defence: Wear Slayer helmets (with 55 Crafting and 400 Slayer reward points spent)
- 30 Defence: Wear Inquisitor's armour (with 70 Strength)
- 40 Defence: Wear rune armour (with Dragon Slayer I completed for platebody); Wear fighter torsos (purchased with 375 Honour points in each role and killed the Penance Queen in Barbarian Assault); Wield rune defenders (with 40 Attack)
- 42 Defence: Wear Void Knight equipment (with 42 Attack, , , , , and 22 Prayer)
- 45 Defence: Wear berserker helms (with The Fremennik Trials completed)
- 50 Defence: Wear mixed hide armour (with 60 Ranged); Wear blood moon armour (with 75 Strength); Wear blue moon armour (with 75 Magic); Wear eclipse moon armour (with 75 Ranged)
- 55 Defence: Wear the Helm of Neitiznot (with The Fremennik Isles completed)
- 60 Defence: Wear dragon armour (with Legends' Quest completed for square shield and Dragon Slayer I completed for platebody); Wear bloodbark armour (with 60 Magic); Wield dragon defenders
- 65 Defence: Use Chivalry (with 60 Prayer and completing the Knight Waves Training Grounds); Wear Bandos armour; Wear ancestral robes (with 75 Magic)
- 70 Defence: Use Piety (with 70 Prayer and completing the Knight Waves Training Grounds); Use Rigour (with 74 Prayer and unlocked using a dexterous prayer scroll); Use Augury (with 77 Prayer and unlocked using an arcane prayer scroll); Wear Neitiznot faceguard (with The Fremennik Exiles completed); Wear Barrows equipment (with 70 Ranged for Karil the Tainted's equipment, or 70 Magic for Ahrim the Blighted's equipment); Wear crystal armour (with 50 Agility and Song of the Elves completed); Wear Armadyl armour (with 70 Ranged); Wield Avernic defenders (with 70 Attack)
- 75 Defence: Wear serpentine helms; Wear Justiciar armour; Wear primordial boots (with 75 Strength); Wear eternal boots (with 75 Magic); Wear pegasian boots (with 75 Ranged); Wield dragonfire shields (with partial completion of Dragon Slayer I)
- 80 Defence: Wear Torva armour; Wear ferocious gloves (with 80 Attack and Dragon Slayer II completed); Wear Fortified Masori armour (with 80 Ranged); Wear Avernic treads and its maxed variants (with 80 Strength, 80 Ranged, and 80 Magic)
- 99 Defence: Buy the Defence cape and hood from Harlan in Lumbridge, and wear them
Ranged level unlocks
The 15 levels in Ranged that unlock something worth training for.
- 40 Ranged: Wear green dragonhide armour (with 40 Defence and Dragon Slayer I completed for the green d'hide body)
- 42 Ranged: Wear Void Knight equipment (with 42 Attack, , , , , and 22 Prayer)
- 45 Ranged: Wield chinchompas
- 50 Ranged: Wear Ava's accumulators (with Animal Magnetism completed); Wear blue dragonhide armour (with 40 Defence for the body); Wield magic shortbows; Wield hunters' crossbows
- 55 Ranged: Wield ironwood blowpipes; Wield red chinchompas
- 60 Ranged: Use dragon cannons (with 92 Sailing); Wear mixed hide armour (with 50 Defence); Wield dark bows; Wield dragon darts; Wield dragon knives
- 61 Ranged: Wield rune crossbow
- 64 Ranged: Wield dragon crossbows
- 65 Ranged: Wield black chinchompas; Wield rosewood blowpipes
- 70 Ranged: Wear Ava's assembler (with Dragon Slayer II completed); Wear black dragonhide armour (with 40 Defence for the body); Wear blessed dragonhide armour (with 40 Defence for the body, coif, boots and shield); Wear Hueycoatl hide armour (with 40 Defence for the body and coif); Wear Karil the Tainted's equipment (with 70 Defence); Wear Armadyl armour (with 70 Defence); Wield Armadyl crossbows; Wield dragon hunter crossbows; Access Armadyl's Eyrie in the God Wars Dungeon
- 75 Ranged: Wear pegasian boots (with 75 Defence); Wield heavy ballistae; Wield toxic blowpipes; Wear eclipse moon armour (with 50 Defence); Wield eclipse atlatls (with 50 Attack and 50 Strength); Wear Dizana's quiver
- 77 Ranged: Wield scorching bows (with While Guthix Sleeps completed)
- 80 Ranged: Wear Masori armour (with 30 Defence); Wear fortified Masori armour (with 80 Defence); Wear zaryte vambraces (with 45 Defence); Wear Avernic treads and its maxed variants (with 80 Defence, 80 Strength, and 80 Magic); Wield bows of Faerdhinen (with 70 Agility); Wield zaryte crossbows; Wield venator bows
- 85 Ranged: Wield twisted bows
- 99 Ranged: Skill mastery
Prayer level unlocks
The 49 levels in Prayer that unlock something worth training for.
- 10 Prayer: Wear initiate armour (with 20 Defence and Recruitment Drive completed)
- 12 Prayer: Restore 10 prayer points from Prayer potion doses and 11 from Super restore doses
- 16 Prayer: Restore 11 prayer points from Prayer potion doses and 12 from Super restore doses
- 17 Prayer: Restore 9 prayer points from Sanfew serum doses
- 20 Prayer: Wear proselyte armour (with 30 Defence and The Slug Menace completed); Restore 12 prayer points from Prayer potion doses and 13 from Super restore doses; Restore 10 prayer points from Sanfew serum doses
- 22 Prayer: Wear Void Knight equipment (with 42 Attack, , , , , and )
- 24 Prayer: Restore 13 prayer points from Prayer potion doses and 14 from Super restore doses; Restore 11 prayer points from Sanfew serum doses
- 25 Prayer: Activate Protect Item
- 27 Prayer: Restore 12 prayer points from Sanfew serum doses
- 28 Prayer: Activate Steel Skin; Restore 14 prayer points from Prayer potion doses and 15 from Super restore doses
- 30 Prayer: Able to sacrifice blessed bone shards; Restore 13 prayer points from Sanfew serum doses
- 31 Prayer: Activate Ultimate Strength; Enter the Monastery
- 32 Prayer: Restore 15 prayer points from Prayer potion doses and 16 from Super restore doses
- 34 Prayer: Activate Incredible Reflexes; Restore 14 prayer points from Sanfew serum doses
- 36 Prayer: Restore 16 prayer points from Prayer potion doses and 17 from Super restore doses
- 37 Prayer: Activate Protect from Magic; Restore 15 prayer points from Sanfew serum doses
- 40 Prayer: Activate Protect from Missiles; Restore 17 prayer points from Prayer potion doses and 18 from Super restore doses; Restore 16 prayer points from Sanfew serum doses
- 43 Prayer: Activate Protect from Melee
- 44 Prayer: Activate Eagle Eye; Restore 18 prayer points from Prayer potion doses and 19 from Super restore doses; Restore 17 prayer points from Sanfew serum doses
- 47 Prayer: Restore 18 prayer points from Sanfew serum doses
- 48 Prayer: Restore 19 prayer points from Prayer potion doses and 20 from Super restore doses
- 49 Prayer: Activate Redemption
- 50 Prayer: Use bologa's blessings; Restore 19 prayer points from Sanfew serum doses
- 52 Prayer: Activate Smite; Restore 20 prayer points from Prayer potion doses and 21 from Super restore doses
- 54 Prayer: Restore 20 prayer points from Sanfew serum doses
- 55 Prayer: Activate Preserve (after reading a torn prayer scroll)
- 56 Prayer: Restore 21 prayer points from Prayer potion doses and 22 from Super restore doses
- 57 Prayer: Restore 21 prayer points from Sanfew serum doses
- 60 Prayer: Activate Chivalry (with King's Ransom/Knights Waves Training Grounds completed and 65 Defence); Wear devout boots; Restore 22 prayer points from Prayer potion doses and 23 from Super restore doses; Restore 22 prayer points from Sanfew serum doses
- 62 Prayer: Activate Deadeye (after reading a deadeye prayer scroll)
- 63 Prayer: Activate Mystic Vigour (after reading a mystic vigour prayer scroll)
- 64 Prayer: Restore 23 prayer points from Prayer potion doses and 24 from Super restore doses; Restore 23 prayer points from Sanfew serum doses
- 67 Prayer: Restore 24 prayer points from Sanfew serum doses
- 68 Prayer: Restore 24 prayer points from Prayer potion doses and 25 from Super restore doses
- 70 Prayer: Activate Piety (with King's Ransom/Knights Waves Training Grounds completed and 70 Defence); Use superior dragon bones; Restore 7 prayer points from Zamorak brew doses and 9 from Ancient brew or Forgotten brew doses; Restore 25 prayer points from Sanfew serum doses
- 72 Prayer: Restore 25 prayer points from Prayer potion doses and 26 from Super restore doses
- 74 Prayer: Activate Rigour (after reading a dexterous prayer scroll and with 70 Defence); Restore 26 prayer points from Sanfew serum doses
- 76 Prayer: Restore 26 prayer points from Prayer potion doses and 27 from Super restore doses
- 77 Prayer: Activate Augury (after reading an arcane prayer scroll and with 70 Defence); Restore 27 prayer points from Sanfew serum doses
- 80 Prayer: Restore 27 prayer points from Prayer potion doses and 28 from Super restore doses; Restore 28 prayer points from Sanfew serum doses
- 84 Prayer: Restore 28 prayer points from Prayer potion doses and 29 from Super restore doses; Restore 29 prayer points from Sanfew serum doses
- 87 Prayer: Restore 30 prayer points from Sanfew serum doses
- 88 Prayer: Restore 29 prayer points from Prayer potion doses and 30 from Super restore doses
- 90 Prayer: Restore 9 prayer points from Zamorak brew doses and 11 from Ancient brew or Forgotten brew doses; Restore 31 prayer points from Sanfew serum doses
- 92 Prayer: Restore 30 prayer points from Prayer potion doses and 31 from Super restore doses
- 94 Prayer: Restore 32 prayer points from Sanfew serum doses
- 96 Prayer: Restore 31 prayer points from Prayer potion doses and 32 from Super restore doses
- 97 Prayer: Restore 33 prayer points from Sanfew serum doses
- 99 Prayer: Skill mastery
Magic level unlocks
The 46 levels in Magic that unlock something worth training for.
- 25 Magic: Cast Varrock Teleport on the standard spellbook
- 27 Magic: Cast Lvl-2 Enchant on the standard spellbook
- 33 Magic: Cast Telekinetic Grab on the standard spellbook
- 37 Magic: Cast Falador Teleport on the standard spellbook
- 40 Magic: Cast Teleport to House on the standard spellbook
- 42 Magic: Wear Void Knight equipment (with 42 Attack, , , , , and 22 Prayer)
- 45 Magic: Cast Camelot Teleport on the standard spellbook
- 47 Magic: Cast Shadow Veil on the Arceuus spellbook (with A Kingdom Divided completed)
- 48 Magic: Cast Kourend Castle Teleport on the standard spellbook (with Client of Kourend completed)
- 50 Magic: Wield tomes of fire; Wield tomes of water; Wield tomes of earth
- 51 Magic: Cast Ardougne Teleport on the standard spellbook (with Plague City completed)
- 55 Magic: Cast High Level Alchemy on the standard spellbook
- 56 Magic: Cast Charge Water Orb on the standard spellbook
- 58 Magic: Cast Watchtower Teleport on the standard spellbook (with Watchtower completed)
- 59 Magic: Cast Fire Blast on the standard spellbook; Cast Mark of Darkness on the Arceuus spellbook (with A Kingdom Divided completed); Equip elemental amulets
- 60 Magic: Cast Bones to Peaches on the standard spellbook (after unlocking the spell at the Mage Training Arena); Cast Charge Earth Orb on the standard spellbook; Craft Primordial boots, Eternal boots, and Pegasian boots (with 60 Runecraft); Wear God capes (with Mage Arena I completed); Wield master wands; Wield Thammaron's sceptres; Wield twinflame staves; Wield mage's books
- 61 Magic: Cast Trollheim Teleport on the standard spellbook (with Eadgar's Ruse completed); Cast West Ardougne Teleport on the Arceuus spellbook (with Biohazard completed)
- 62 Magic: Wield Warped sceptres
- 63 Magic: Cast Charge Fire Orb on the standard spellbook
- 64 Magic: Cast Ape Atoll Teleport on the standard spellbook (with Recipe for Disaster: Freeing King Awowogei completed)
- 65 Magic: Wield dragon hunter wands
- 66 Magic: Access to the Wizards' Guild; Cast Kharyrll Teleport whilst on Ancient Magicks; Cast Charge Air Orb on the standard spellbook; Forge ancient wyvern shields (with 66 Smithing)
- 68 Magic: Cast Blood Burst whilst on Ancient Magicks
- 69 Magic: Cast Moonclan Teleport on the Lunar spellbook
- 70 Magic: Cast Earth Wave on the standard spellbook; Cast Ice Burst whilst on Ancient Magicks; Wear Ahrim the Blighted's equipment (with 70 Defence); Wear occult necklaces; Wield accursed sceptres; Wield ancient sceptres (with 50 Attack, 60 Strength), and Secrets of the North completed); Wield Ahrim's staff (with 70 Attack)
- 71 Magic: Cast Ourania Teleport on the Lunar spellbook (after speaking to Baba Yaga)
- 72 Magic: Cast Waterbirth Teleport on the Lunar spellbook
- 75 Magic: Cast Fire Wave on the standard spellbook; Wear imbued god capes (with Mage Arena II completed); Wear ancestral robes (with 65 Defence); Wear Blue Moon armour (with 50 Defence); Wear eternal boots (with 75 Defence); Wield Blue Moon spears (with 70 Attack); Wield tridents of the seas
- 76 Magic: Cast Resurrect Greater Ghost on the Arceuus spellbook (with A Kingdom Divided completed); Cast Resurrect Greater Skeleton on the Arceuus spellbook (with A Kingdom Divided completed); Cast Resurrect Greater Zombie on the Arceuus spellbook (with A Kingdom Divided completed)
- 77 Magic: Wield purging staves (with 50 Attack and While Guthix Sleeps completed); Cast Superglass Make on the Lunar spellbook
- 78 Magic: Wear Virtus robes (with 75 Defence); Wield trident of the Swamp
- 80 Magic: Wield Kodai wands; Wield soulflame horns; Wear Avernic treads and its maxed variants (with 80 Defence, 80 Strength, and 80 Ranged); Cast Death Charge on the Arceuus spellbook (with A Kingdom Divided completed)
- 81 Magic: Cast Wind Surge on the standard spellbook
- 82 Magic: Wield the Sanguinesti staff
- 83 Magic: Wield the Eye of Ayak; Cast Barrows Teleport on the Arceuus spellbook (with Priest in Peril completed)
- 85 Magic: Cast Tele Block on the standard spellbook; Cast Water Surge on the standard spellbook; Cast Greater Corruption on the Arceuus spellbook (with A Kingdom Divided completed); Wield Tumeken's shadow
- 86 Magic: Cast Plank Make on the Lunar spellbook (with Dream Mentor completed)
- 87 Magic: Cast Catherby Teleport on the Lunar spellbook; Cast Enchant Crossbow Bolt (Onyx) on the standard spellbook; Cast Lvl-6 Enchant on the standard spellbook
- 88 Magic: Cast Shadow Barrage whilst on Ancient Magicks
- 90 Magic: Cast Earth Surge on the standard spellbook; Cast Master Reanimation on the Arceuus spellbook; Cast Ape Atoll Teleport on the Arceuus spellbook (with Monkey Madness I and Daero's training completed); Craft ancient rings (with 80 Crafting)
- 92 Magic: Cast Blood Barrage whilst on Ancient Magicks
- 93 Magic: Cast Lvl-7 Enchant on the standard spellbook
- 94 Magic: Cast Ice Barrage whilst on Ancient Magicks; Cast Vengeance on the Lunar spellbook
- 95 Magic: Cast Fire Surge on the standard spellbook
- 96 Magic: Cast Spellbook Swap on the Lunar spellbook (with Dream Mentor completed)
- 99 Magic: Skill mastery
Runecraft level unlocks
The 24 levels in Runecraft that unlock something worth training for.
- 18 Runecraft: Create amulets of air at the Air Altar
- 19 Runecraft: Create amulets of water at the Water Altar
- 20 Runecraft: Create amulets of earth at the Earth Altar
- 21 Runecraft: Create amulets of fire at the Fire Altar
- 23 Runecraft: Craft lava runes at the Fire or Earth Altar
- 25 Runecraft: Store essence in medium pouches; Craft and store 8 essence in the colossal pouch (with 56 Crafting)
- 27 Runecraft: Craft cosmic runes at the Cosmic Altar (with Lost City completed); Aid the Guardians of the Rift (with Temple of the Eye completed)
- 30 Runecraft: Create elemental amulets at elemental altars
- 40 Runecraft: Craft astral runes at the Astral Altar (with Lunar Diplomacy completed)
- 44 Runecraft: Craft nature runes at the Nature Altar
- 50 Runecraft: Store essence in large pouches; Store 16 essence in the colossal pouch; Reinvigorate desiccated pages into burnt pages at the Book of Eternal Flame; Reinvigorate desiccated pages into soaked pages at the Book of Storms; Reinvigorate desiccated pages into soiled pages at the Book of Earthen Might
- 54 Runecraft: Craft law runes at the Law Altar (with Troll Stronghold completed)
- 59 Runecraft: Craft 2 cosmic runes per essence
- 60 Runecraft: Infuse dragon boots into primordial boots (with 60 Magic); Infuse infinity boots into eternal boots (with 60 Magic); Infuse ranger boots into pegasian boots (with 60 Magic)
- 65 Runecraft: Craft death runes at the Death Altar (with Mourning's End Part II completed)
- 75 Runecraft: Store essence in giant pouches; Store 27 essence in the colossal pouch
- 77 Runecraft: Craft blood runes at the Blood Altar (with Sins of the Father completed and a blood talisman or tiara) or Kourend's Blood Altar
- 79 Runecraft: Infuse splitbark helms into bloodbark helms at the Blood Altar or Kourend's Blood Altar (after reading a runescroll of bloodbark)
- 82 Runecraft: Craft 2 astral runes per essence
- 85 Runecraft: Store 40 essence in the colossal pouch
- 90 Runecraft: Craft soul runes at the Soul Altar
- 91 Runecraft: Craft 2 nature runes per essence
- 95 Runecraft: Craft wrath runes at the Wrath Altar (with Dragon Slayer II completed)
- 99 Runecraft: Skill mastery
Construction level unlocks
The 40 levels in Construction that unlock something worth training for.
- 1 Construction: Build an Exit portal; Complete beginner contracts for Mahogany Homes; Build Wooden hull and hull parts
- 12 Construction: Set up beginner STASH units
- 20 Construction: Complete novice contracts for Mahogany Homes
- 27 Construction: Set up easy STASH units
- 30 Construction: Move house to Rellekka
- 40 Construction: Build a Study; Move house to Brimhaven
- 42 Construction: Build a Costume room; Set up medium STASH units
- 45 Construction: Build a Chapel; Build an Oak altar
- 49 Construction: Build a Teleport focus (facility) (with 55 Sailing)
- 50 Construction: Build a Fire of Dehumidification (with 66 Firemaking and Making Friends With My Arm completed); Build a Portal chamber; Build a Teak portal; Build a Teleport focus; Hire Demon butler as a servant; Move house to Yanille
- 55 Construction: Set up hard STASH units
- 57 Construction: Build a Teak demon lectern; Build a Teak eagle lectern
- 58 Construction: Build a Servant's money bag
- 59 Construction: Build an Adamant helm (with 72 Sailing)
- 60 Construction: Build a Fire of Unseasonal Warmth (with 66 Firemaking and Making Friends With My Arm completed)
- 62 Construction: Build a Teak fancy dress box
- 63 Construction: Build a Teak cape rack; Build a Teak wardrobe
- 64 Construction: Build a Teak armour case
- 65 Construction: Build a Greater teleport focus; Build a Restoration pool
- 66 Construction: Build a Teak treasure chest; Build a Rune salvaging hook (with 74 Sailing)
- 67 Construction: Build a Mahogany eagle lectern; Build a Crystal extractor (with 73 Sailing)
- 69 Construction: Build a Carved teak magic wardrobe; Build Marble incense burners; Build a Greater teleport focus (facility) (with 75 Sailing)
- 70 Construction: Build a Revitalisation pool; Complete expert contracts for Mahogany Homes; Move house to Prifddinas (with Song of the Elves completed); Build a Gale catcher (with 79 Sailing); Build a Bank chest (amenity)
- 72 Construction: Build a Mahogany cape rack; Build a Portal nexus room; Build a Marble portal nexus; Build an Eternal brazier (with 78 Sailing)
- 75 Construction: Build a Gilded altar; Build a Spirit tree (with 83 Farming); Build an Ironwood hull and hull parts (with 81 Sailing)
- 76 Construction: Build a Rune cannon (with 80 Sailing)
- 77 Construction: Build a Marble lectern; Set up elite STASH units; Build an Ironwood cargo hold (with 80 Sailing); Build an Ironwood mast and cotton sails (with 83 Sailing)
- 78 Construction: Build a Dragon salvaging hook (with 86 Sailing)
- 80 Construction: Build an Ancient altar; Build a Kalphite soldier; Build a Lunar altar; Build a Mahogany fancy dress box; Build a Rejuvenation pool
- 81 Construction: Build a Basic jewellery box; Build a Gilded cape rack; Build a Rune helm (with 87 Sailing)
- 82 Construction: Build a Gilded portal nexus; Build a Mahogany armour case
- 84 Construction: Build Rosewood hull and hull parts (with 93 Sailing); Build a Rosewood cargo hold (with 89 Sailing); Build a Dragon cannon (with 92 Sailing)
- 85 Construction: Build a Fairy ring; Build a Fancy rejuvenation pool; Build a Rosewood mast and cotton sails (with 94 Sailing)
- 86 Construction: Build a Fancy jewellery box; Build a Mahogany toy box; Build a Dragon helm (with 96 Sailing)
- 87 Construction: Build a Dragon keel (with 97 Sailing)
- 88 Construction: Set up master STASH units
- 91 Construction: Build an Ornate jewellery box
- 92 Construction: Build a Crystalline portal nexus
- 95 Construction: Build a Spirit tree & fairy ring (with 83 Farming)
- 99 Construction: Skill mastery
Hitpoints level unlocks
The 21 levels in Hitpoints that unlock something worth training for.
- 14 Hitpoints: Heal +4 Hitpoints with Saradomin brew
- 25 Hitpoints: Heal +6 Hitpoints with Anglerfish
- 27 Hitpoints: Heal +6 Hitpoints with Saradomin brew
- 30 Hitpoints: Heal +7 Hitpoints with Anglerfish
- 34 Hitpoints: Heal +7 Hitpoints with Saradomin brew
- 40 Hitpoints: Heal +8 Hitpoints with Anglerfish; Heal +8 Hitpoints with Saradomin brew
- 42 Hitpoints: Wear Void Knight equipment (with 42 Attack, 42 Strength, 42 Defence, 42 Magic, 42 Ranged, and 22 Prayer)
- 47 Hitpoints: Heal +9 Hitpoints with Saradomin brew
- 50 Hitpoints: Wield the Nightmare staff (with 72 Magic); Wield the Eldritch Nightmare staff (with 82 Magic); Wield the Harmonised Nightmare staff (with 82 Magic); Wield the Volatile Nightmare staff (with 82 Magic); Heal +11 Hitpoints with Anglerfish
- 54 Hitpoints: Heal +10 Hitpoints with Saradomin brew
- 60 Hitpoints: Heal +12 Hitpoints with Anglerfish; Heal +11 Hitpoints with Saradomin brew
- 67 Hitpoints: Heal +12 Hitpoints with Saradomin brew
- 70 Hitpoints: Access Zamorak's Fortress in the God Wars Dungeon; Heal +13 Hitpoints with Anglerfish
- 74 Hitpoints: Heal +13 Hitpoints with Saradomin brew
- 75 Hitpoints: Wear enchanted zenyte jewellery; Heal +15 Hitpoints with Anglerfish
- 80 Hitpoints: Heal +16 Hitpoints with Anglerfish; Heal +14 Hitpoints with Saradomin brew
- 87 Hitpoints: Heal +15 Hitpoints with Saradomin brew
- 90 Hitpoints: Wear amulets of rancour; Wear necklaces of rupture; Wear Confliction gauntlets; Heal +17 Hitpoints with Anglerfish
- 93 Hitpoints: Heal +22 Hitpoints with Anglerfish
- 94 Hitpoints: Heal +16 Hitpoints with Saradomin brew
- 99 Hitpoints: Skill mastery
Agility level unlocks
The 33 levels in Agility that unlock something worth training for.
- 5 Agility: Access Crumbling wall (Falador) shortcut
- 18 Agility: Access Broken window (Slayer Tower) shortcut
- 20 Agility: Access the Al Kharid Rooftop Course; Access medium level obstacles at the Brimhaven Agility Arena
- 21 Agility: Access Underwall tunnel (Grand Exchange) shortcut
- 30 Agility: Access the Agility Pyramid; Access the Varrock Rooftop Course
- 40 Agility: Access the Canifis Rooftop Course
- 45 Agility: Catch leaping sturgeon (with 70 Fishing, 45 Strength, and Barbarian Training completed)
- 48 Agility: Access the Ape Atoll Agility Course (with Monkey Madness I completed and while using a ninja monkey greegree or Kruk monkey greegree)
- 49 Agility: Access Boulder (dense essence mine) shortcut
- 50 Agility: Access the Falador Rooftop Course; Access the Colossal Wyrm Basic Course; Access to the Rogues' Den minigame (with 50 Thieving); Required to equip Crystal weaponry (with 70 Attack)
- 51 Agility: Access Obstacle pipe (Edgeville Dungeon) shortcut
- 52 Agility: Access the Wilderness Agility Course; Access Rocks (dense essence mine, east) shortcut; A chosen requirement to complete Medium Wilderness Diary (God Wars Dungeon)
- 60 Agility: Access the Seers' Village Rooftop Course; Access Rocky handholds (God Wars Dungeon, Wilderness) shortcut (with Troll Stronghold partially completed)
- 62 Agility: Access the Colossal Wyrm Advanced Course
- 64 Agility: Access Rope (Fossil Island) shortcut
- 69 Agility: Access Rocks (dense essence mine, north) shortcut
- 70 Agility: Access the Pollnivneach Rooftop Course; Access Saradomin's Encampment in the God Wars Dungeon; Access Obstacle pipe (Taverley Dungeon) shortcut; Access Rock (God Wars Dungeon) shortcut (with 2 ropes); Required to equip the Bow of Faerdhinen (with 80 Ranged)
- 72 Agility: Access the third floor of the Hallowed Sepulchre (with Sins of the Father completed); Access Dry stone wall (Barrows) shortcut
- 73 Agility: Access Rocks (Troll Stronghold) shortcut (with My Arm's Big Adventure partially completed); Access Rocks (dense essence mine, west) shortcut
- 74 Agility: Access Zip line (Fossil Island) shortcut
- 75 Agility: Access Prifddinas Agility Course (with Song of the Elves completed)
- 76 Agility: Access Stepping stone (Zul-Andra) shortcut (with Regicide completed)
- 77 Agility: Access the fourth floor of the Hallowed Sepulchre (with Sins of the Father completed)
- 80 Agility: Access the Rellekka Rooftop Course; Access Strange floor (Taverley Dungeon) shortcut
- 81 Agility: Access Crevice (Waterbirth Island Dungeon) shortcut
- 83 Agility: Access Chain (Chasm of Fire) shortcut
- 84 Agility: Access Rocks (Crandor) shortcut
- 86 Agility: Access Crevice (Kalphite Lair) shortcut (with Elite Desert Diary completed); Access Rocks (Darkmeyer) shortcut
- 87 Agility: Access the fifth floor of the Hallowed Sepulchre (with Sins of the Father completed)
- 89 Agility: Access Pillar (Revenant Caves, hard) shortcut
- 90 Agility: Access the Ardougne Rooftop Course
- 92 Agility: Steal from the Grand Hallowed Coffin found in the Hallowed Sepulchre (with Sins of the Father completed); Can be done with 84 Thieving Thieving instead of 92 Agility
- 99 Agility: Skill mastery
Herblore level unlocks
The 33 levels in Herblore that unlock something worth training for.
- 31 Herblore: Harvest herbs from the Herbiboar (with 80 Hunter)
- 38 Herblore: Mix prayer potions
- 45 Herblore: Mix super attacks
- 48 Herblore: Mix superantipoisons
- 52 Herblore: Mix super energies
- 54 Herblore: Mix Goading potions
- 55 Herblore: Mix super strengths
- 58 Herblore: Clean grimy huascas; Mix Prayer regeneration potions; Required to purchase a Herb sack
- 60 Herblore: Participate in Mastering Mixology
- 63 Herblore: Mix super restores
- 65 Herblore: Mix sanfew serums (with Zogre Flesh Eaters completed)
- 66 Herblore: Mix super defences
- 69 Herblore: Mix anti-fire potions
- 70 Herblore: Clean grimy dwarf weeds; Mix divine super attack potions (with Song of the Elves completed); Mix divine super defence potions (with Song of the Elves completed); Mix divine super strength potions (with Song of the Elves completed)
- 72 Herblore: Mix ranging potions
- 74 Herblore: Mix divine ranging potions (with Song of the Elves completed)
- 75 Herblore: Mix Overloads
- 77 Herblore: Mix stamina potions
- 78 Herblore: Mix Revitalisation (+) potions; Mix Prayer enhance (+) potions; Mix Xeric's aid (+) potions
- 79 Herblore: Mix antidote++
- 80 Herblore: Mix bastion potions; Mix battlemage potions
- 81 Herblore: Mix Saradomin brews; Mix surge potions
- 82 Herblore: Mix weapon poison++
- 84 Herblore: Mix extended antifires
- 85 Herblore: Mix ancient brews; Mix extended stamina potions
- 87 Herblore: Mix anti-venoms
- 89 Herblore: Mix Armadyl brews
- 90 Herblore: Mix super combat potions; Mix Overload (+)s
- 92 Herblore: Mix super antifire potions (with Dragon Slayer II completed)
- 94 Herblore: Mix anti-venom+; Mix extended anti-venom+
- 97 Herblore: Mix divine super combat potions (with Song of the Elves completed)
- 98 Herblore: Mix extended super antifires (with Dragon Slayer II completed)
- 99 Herblore: Skill mastery
Thieving level unlocks
The 21 levels in Thieving that unlock something worth training for.
- 15 Thieving: Pickpocket H.A.M. members
- 31 Thieving: Access to the second room of Pyramid Plunder (with partial completion of Icthlarin's Little Helper)
- 38 Thieving: Pickpocket master farmers
- 41 Thieving: Access to the third room of Pyramid Plunder (with partial completion of Icthlarin's Little Helper)
- 45 Thieving: Pickpocket pollnivneach bandits (with partial completion of The Feud to use a blackjack)
- 50 Thieving: Access to the Rogues' Den minigame (with 50 Agility); Able to obtain rogue equipment, granting double pickpocketing loot; Pickpocket Wealthy citizens; Required for stealing valuables in Civitas illa Fortis
- 51 Thieving: Access to the fourth room of Pyramid Plunder (with partial completion of Icthlarin's Little Helper)
- 55 Thieving: Pickpocket Knights
- 57 Thieving: Unlock the grubby chest gate
- 61 Thieving: Access to the fifth room of Pyramid Plunder (with partial completion of Icthlarin's Little Helper)
- 65 Thieving: Pickpocket menaphite thugs (with partial completion of The Feud to use a blackjack)
- 71 Thieving: Access to the sixth room of Pyramid Plunder (with partial completion of Icthlarin's Little Helper)
- 80 Thieving: Pickpocket heroes; Shortcut in the Rogues' Den maze
- 81 Thieving: Access to the seventh room of Pyramid Plunder (with partial completion of Icthlarin's Little Helper)
- 82 Thieving: Pickpocket vyres
- 84 Thieving: Steal from the Grand Hallowed Coffin found in the Hallowed Sepulchre (with Sins of the Father completed); Loot the rogues' castle chests
- 85 Thieving: Pickpocket elves
- 91 Thieving: Access to the eighth room of Pyramid Plunder (with partial completion of Icthlarin's Little Helper)
- 94 Thieving: Players with the Hard Ardougne Diary completed can no longer fail pickpocketing Rogues and Master Farmers
- 95 Thieving: Players with the Hard Ardougne Diary completed can no longer fail pickpocketing Guards, Knights of Ardougne and Desert Bandits
- 99 Thieving: Skill mastery
Crafting level unlocks
The 39 levels in Crafting that unlock something worth training for.
- 20 Crafting: Cut sapphires
- 22 Crafting: Craft sapphire necklaces
- 27 Crafting: Craft emerald rings; Cut emeralds
- 34 Crafting: Cut rubies
- 38 Crafting: Mine dense essence blocks (with 38 Mining); Create dark essence fragments; Craft topaz bracelets
- 40 Crafting: Access to the Crafting Guild while wearing a brown apron or crafting cape; Craft ruby necklaces
- 43 Crafting: Cut diamonds
- 46 Crafting: Craft unpowered orbs
- 50 Crafting: Craft ruby amulet (u)
- 52 Crafting: Craft serpentine helms
- 54 Crafting: Craft water battlestaves
- 55 Crafting: Craft slayer helmets (after purchasing "Malevolent masquerade" for 400 Slayer reward points); Cut dragonstones
- 56 Crafting: Craft the colossal pouch
- 58 Crafting: Craft earth battlestaves
- 59 Crafting: Craft tridents of the swamp
- 60 Crafting: Craft Sunstone golem (with Fallen From Grace completed)
- 62 Crafting: Craft fire battlestaves
- 63 Crafting: Craft green d'hide bodies
- 66 Crafting: Craft air battlestaves
- 67 Crafting: Cut onyxes
- 69 Crafting: Craft mixed hide boots
- 70 Crafting: Create celestial signets (with 70 Smithing and Song of the Elves completed); Craft crystal helms (with 70 Smithing and Song of the Elves completed)
- 71 Crafting: Craft blue d'hide bodies; Craft Mixed hide legs
- 72 Crafting: Craft crystal legs (with 72 Smithing and Song of the Elves completed); Craft dragon necklaces; Craft Mixed hide tops; Craft noxious halberds (with 72 Smithing)
- 74 Crafting: Craft crystal bodies (with 74 Smithing and Song of the Elves completed); Craft dragonstone bracelets; Craft purging staves (with While Guthix Sleeps completed)
- 75 Crafting: Craft magic bird houses; Craft divine rune pouches; Craft slayer rings (after purchasing "Ring Bling" for 150 Slayer reward points); Craft slayer rings (eternal) (after purchasing "Ring Bling" for 150 Slayer reward points)
- 81 Crafting: Craft gem sacks
- 82 Crafting: Craft black d'hide chaps; Craft and imbue the Blade of Saeldor (with 82 Smithing and Song of the Elves completed); Craft and imbue the Bow of Faerdhinen (with 82 Smithing and Song of the Elves completed)
- 83 Crafting: CraftConfliction gauntlets (with 70 Smithing)
- 84 Crafting: Craft black d'hide bodies; Craft onyx bracelets; Craft necklace of rupture
- 85 Crafting: Craft amethyst arrowtips; Craft magic pyre ships (with Barbarian Training completed); Create accursed sceptres
- 86 Crafting: Craft amulet of rancour
- 87 Crafting: Craft light orbs
- 89 Crafting: Craft amethyst dart tips; Craft zenyte rings; Cut zenytes
- 90 Crafting: Craft onyx amulet (u); Craft Armadylean plates; Craft Fortified Masori armour; Craft redwood bird houses; Craft ironwood pyre ships (with Barbarian Training completed)
- 92 Crafting: Craft zenyte necklaces
- 95 Crafting: Craft redwood pyre ships (with Barbarian Training completed)
- 98 Crafting: Craft zenyte amulet (u)
- 99 Crafting: Skill mastery
Fletching level unlocks
The 22 levels in Fletching that unlock something worth training for.
- 35 Fletching: Fletch willow shortbows; Make Willow totems
- 47 Fletching: Fletch light ballistae
- 50 Fletching: Fletch maple shortbows; Make Maple totems
- 52 Fletching: Fletch broad arrows (after purchasing the ability with 300 Slayer reward points)
- 55 Fletching: Fletch broad bolts (after purchasing the ability with 300 Slayer reward points)
- 59 Fletching: Fletch mith grapples
- 61 Fletching: Fletch adamant bolts
- 62 Fletching: Fletch Sunlight antler bolts
- 63 Fletching: Fletch ruby bolts
- 65 Fletching: Fletch diamond bolts; Fletch yew shortbows; Make Yew totems
- 69 Fletching: Fletch rune crossbows; Fletch runite bolts
- 71 Fletching: Fletch dragonstone bolts
- 72 Fletching: Fletch heavy ballistae; Fletch Moonlight antler bolts; Fletch Ironwood blowpipes
- 73 Fletching: Fletch onyx bolts
- 74 Fletching: Fletch Atlatl darts; Fletch Hunters' sunlight crossbows; Fletch scorching bows (with While Guthix Sleeps completed)
- 78 Fletching: Fletch toxic blowpipes; Fletch dragon crossbows
- 80 Fletching: Fletch magic shortbows; Make Magic totems
- 84 Fletching: Fletch dragon bolts; Fletch diamond dragon bolts; Fletch dragonstone dragon bolts; Fletch emerald dragon bolts; Fletch ruby dragon bolts; Fletch sapphire dragon bolts; Fletch Rosewood blowpipes
- 85 Fletching: Create webweaver bows; Fletch magic longbows
- 90 Fletching: Fletch arrow shafts (105) (with redwood logs); Fletch dragon arrows; Fletch amethyst darts; Make Redwood totems
- 95 Fletching: Fletch dragon darts
- 99 Fletching: Skill mastery
Slayer level unlocks
The 25 levels in Slayer that unlock something worth training for.
- 1 Slayer: Receive Slayer assignments from Nieve (or Steve with Monkey Madness II completed) in Tree Gnome Stronghold (with 85 Combat)
- 35 Slayer: Wear Slayer helmets (with 55 Crafting and unlocking the ability to assemble with 400 Slayer reward points)
- 38 Slayer: Slay vyrewatchs
- 40 Slayer: Slay basilisks
- 45 Slayer: Slay infernal mages
- 48 Slayer: Slay Sulphur Nagua
- 50 Slayer: Slay Bloodveld; Receive Slayer assignments from Duradel in Shilo Village (with 100 Combat and Shilo Village completed)
- 51 Slayer: Slay Gryphons and the Shellbane gryphon boss (with 45 Sailing and Troubled Tortugans completed)
- 55 Slayer: Wield leaf-bladed spears, leaf-bladed swords, and leaf-bladed battleaxes (with 50 Attack); Wield broad arrows and broad bolts (with 50 Ranged); Wield Slayer's staves (with 50 Magic); Cast Magic Dart (with 50 Magic)
- 58 Slayer: Slay cave horrors (with a witchwood icon equipped)
- 60 Slayer: Slay aberrant spectres; Slay Basilisk Knights
- 65 Slayer: Slay dust devils
- 70 Slayer: Slay Kurasks; Receive Slayer assignments from Mortimer in Wyrmscraig (with 100 Combat and Fallen From Grace partial completed by accessing caverns)
- 72 Slayer: Slay Skeletal Wyverns
- 74 Slayer: Slay venators
- 75 Slayer: Slay gargoyles and the Grotesque Guardians boss
- 80 Slayer: Slay nechryael
- 83 Slayer: Slay spiritual mages
- 85 Slayer: Slay Abyssal demons and the Abyssal Sire boss
- 87 Slayer: Slay cave krakens and the Kraken boss
- 91 Slayer: Slay Cerberus
- 92 Slayer: Slay Araxyte and the Araxxor boss
- 93 Slayer: Slay smoke devils and the thermonuclear smoke devil boss
- 95 Slayer: Slay hydras and the Alchemical Hydra boss; Required to complete Grandmaster Combat Achievements
- 99 Slayer: Skill mastery
Hunter level unlocks
The 18 levels in Hunter that unlock something worth training for.
- 5 Hunter: Use bird houses (with Bone Voyage completed)
- 27 Hunter: Access to the Eagle transport system after completion of Eagles' Peak
- 43 Hunter: Catch spotted kebbits
- 46 Hunter: Access to the Hunter Guild & Basic Hunters' Rumours
- 51 Hunter: Catch common tenches (with 56 Fishing)
- 53 Hunter: Catch chinchompas (with Eagles' Peak completed)
- 57 Hunter: Catch dark kebbits; Adept Hunters' Rumours
- 58 Hunter: Catch nature implings (with a /butterfly net)
- 59 Hunter: Use yew bird houses (with Bone Voyage completed)
- 60 Hunter: Catch eclectic implings (barehanded); Catch maniacal monkeys (with Monkey Madness II completed); Lay 4 traps at a time
- 63 Hunter: Catch carnivorous chinchompas (with Eagles' Peak completed)
- 73 Hunter: Catch black chinchompas (with Eagles' Peak completed)
- 74 Hunter: Use magic bird houses (with Bone Voyage completed)
- 75 Hunter: Catch moonlight moths
- 80 Hunter: Catch crystal implings (with butterfly net/magic butterfly net and Song of the Elves completed); Lay 5 traps at a time; Track herbiboars (with 31 Herblore and Bone Voyage completed)
- 83 Hunter: Catch dragon implings (with a /butterfly net)
- 89 Hunter: Catch lucky implings (with a /butterfly net); Use redwood bird houses (with Bone Voyage completed)
- 99 Hunter: Catch lucky implings (barehanded); Skill mastery
Mining level unlocks
The 18 levels in Mining that unlock something worth training for.
- 10 Mining: Mine stardust from size-1 crashed stars
- 15 Mining: Mine iron ore
- 20 Mining: Mine stardust from size-2 crashed stars; Mine daeyalt ore (with partial completion of Darkness of Hallowvale)
- 30 Mining: Mine coal; Mine stardust from size-3 crashed stars; Access to the lower level of the Motherlode Mine; Mine pay-dirt; Mine pure essence (with Rune Mysteries completed)
- 35 Mining: Mine sandstone
- 38 Mining: Mine dense essence blocks (with 38 Crafting)
- 40 Mining: Mine gold ore; Mine stardust from size-4 crashed stars; Mine gem rocks (with Shilo Village completed)
- 41 Mining: Use rune pickaxes
- 45 Mining: Mine granite
- 50 Mining: Mine stardust from size-5 crashed stars
- 60 Mining: Access to the member section of the Mining Guild
- 61 Mining: Use dragon pickaxes; Use infernal pickaxes (with 85 Smithing)
- 71 Mining: Use crystal pickaxes (with Song of the Elves completed)
- 80 Mining: Mine stardust from size-8 crashed stars
- 85 Mining: Mine runite ore; Possibility of obtaining runite ore from pay-dirt; Mine runite ore fragments from the boulder in the Volcanic Mine (with Bone Voyage completed); Deal 7 extra damage per hit to Het's Seal in the Tombs of Amascut (with Beneath Cursed Sands completed)
- 90 Mining: Mine stardust from size-9 crashed stars
- 92 Mining: Mine amethyst
- 99 Mining: Skill mastery; Mine 5-7 efh salt per action (with Making Friends with My Arm completed); Mine 5-7 te salt per action (with Making Friends with My Arm completed); Mine 5-7 urt salt per action (with Making Friends with My Arm completed); Deal 9 extra damage per hit to Het's Seal in the Tombs of Amascut (with Beneath Cursed Sands completed)
Smithing level unlocks
The 23 levels in Smithing that unlock something worth training for.
- 15 Smithing: Smelt iron bars (50% success rate unless wearing a ring of forging)
- 30 Smithing: Smelt steel bars; Smelt steel bars in the crucible of the Giants' Foundry
- 35 Smithing: Smith steel cannonballs (with Dwarf Cannon completed)
- 40 Smithing: Smelt gold bars (wearing goldsmith gauntlets will grant higher experience)
- 50 Smithing: Smelt mithril bars; Smelt mithril bars in the crucible of the Giants' Foundry; Smith gold bowl (with Legends' Quest completed); Smith gold helmet (with Between a Rock... completed)
- 55 Smithing: Smith purging staves (with While Guthix Sleeps completed)
- 59 Smithing: Smith mith grapple tips
- 60 Smithing: Smith dragon sq shields (with Legends' Quest completed); Entrance fee of 2500 no longer charged at the Blast Furnace
- 70 Smithing: Smelt adamantite bars; Smelt adamantite bars in the crucible of the Giants' Foundry; Create celestial signets (with 70 Crafting and Song of the Elves completed); Smith crystal helms (with 70 Crafting and Song of the Elves completed); Repair broken zombie axes and zombie helmets; Repair the tarnished Belle's folly (with Sleeping Giants completed); Create confliction gauntlets (with 83 Crafting)
- 71 Smithing: Convert crystal felling axes (with 71 Crafting and Song of the Elves completed)
- 73 Smithing: Smith adamant bolts(unf)
- 74 Smithing: Smith adamant keel parts; Smith large adamant keel parts; Smith crystal bodies (with 74 Crafting and Song of the Elves completed); Smith Emberlight (with While Guthix Sleeps completed)
- 76 Smithing: Smith crystal axes (with 76 Crafting and Song of the Elves completed); Smith crystal harpoons (with 76 Crafting and Song of the Elves completed); Smith crystal pickaxes (with 76 Crafting and Song of the Elves completed)
- 78 Smithing: Smith crystal bows (with 78 Crafting and Song of the Elves completed); Smith crystal halberds (with 78 Crafting and Song of the Elves completed); Smith crystal shields (with 78 Crafting and Song of the Elves completed)
- 80 Smithing: Smith godsword blades; Smith enhanced crystal keys (with 80 Crafting and Song of the Elves completed); Smith eternal teleport crystals (with 80 Crafting and Song of the Elves completed); Upgrade Avernic treads
- 82 Smithing: Smith and imbue the Blade of Saeldor (with 82 Crafting and Song of the Elves completed); Smith and imbue the Bow of Faerdhinen (with 82 Crafting and Song of the Elves completed)
- 83 Smithing: Create infernal nuggets (with A Kingdom Divided completed); Create infernal plates (with A Kingdom Divided completed); Smith Oathplate armour (with A Kingdom Divided completed)
- 85 Smithing: Smelt runite bars; Smelt runite bars in the crucible of the Giants' Foundry; Create ursine chainmaces; Smith infernal pickaxe (with 61 Mining); Create Chromium ingot (with partial completion of Desert Treasure II - The Fallen Empire)
- 86 Smithing: Smith rune keel parts; Smith large rune keel parts
- 88 Smithing: Smith adamant platebodies; Smith runite bolts (unf)
- 90 Smithing: Smith rune scimitars; Restore damaged Torva armour
- 94 Smithing: Smith dragon keel parts; Smith large dragon keel parts
- 99 Smithing: Skill mastery; Smith rune 2h swords; Smith rune platebodies
Fishing level unlocks
The 15 levels in Fishing that unlock something worth training for.
- 34 Fishing: Wear the angler's outfit
- 35 Fishing: Subdue Tempoross
- 48 Fishing: Catch leaping trout (with 15 Strength, 15 Agility, and partial completion of the Barbarian Training miniquest)
- 56 Fishing: Catch common tenches (with 51 Hunter)
- 58 Fishing: Catch leaping salmon (with 30 Strength, 30 Agility, and partial completion of the Barbarian Training miniquest)
- 62 Fishing: Catch monkfish (with partial completion of Swan Song)
- 65 Fishing: Catch karambwan (with Tai Bwo Wannai Trio completed)
- 68 Fishing: Access to the Fishing Guild
- 70 Fishing: Catch leaping sturgeon (with 45 Strength, 45 Agility, and partial completion of the Barbarian Training miniquest)
- 71 Fishing: Use crystal harpoons (with Song of the Elves completed)
- 75 Fishing: Craft and use infernal harpoons (with 85 Cooking)
- 76 Fishing: Catch sharks; Catch from a glistening shoal
- 82 Fishing: Catch anglerfish; Catch minnows (with Fishing Contest completed and showing Kylie Minnow a full set of the Angler's outfit in the Fishing Guild)
- 85 Fishing: Catch dark crabs
- 99 Fishing: Skill mastery
Cooking level unlocks
The 12 levels in Cooking that unlock something worth training for.
- 30 Cooking: Cook karambwans thoroughly (with Tai Bwo Wannai Trio completed and talked to Tinsay afterwards)
- 32 Cooking: Access the Cooks' Guild
- 35 Cooking: Brew jug of wine; Make forester's rations (with 35 Woodcutting)
- 40 Cooking: Cook lobsters
- 62 Cooking: Cook monkfish (with partial completion of Swan Song)
- 65 Cooking: Brew wine of Zamoraks
- 73 Cooking: Bake dragonfruit pies
- 80 Cooking: Cook sharks
- 84 Cooking: Cook anglerfish
- 85 Cooking: Make an Infernal harpoon
- 90 Cooking: Cook dark crabs
- 99 Cooking: Skill mastery
Firemaking level unlocks
The 14 levels in Firemaking that unlock something worth training for.
- 15 Firemaking: Burn oak logs; Light an abyssal lantern with oak logs
- 20 Firemaking: Unlock the Entrana balloon transport location (with Enlightened Journey completed); Unlock the Taverley balloon transport location (with Enlightened Journey completed)
- 30 Firemaking: Light an abyssal lantern with willow logs; Unlock the Crafting Guild balloon transport location (with Enlightened Journey completed)
- 40 Firemaking: Unlock the Varrock balloon transport location (with Enlightened Journey completed)
- 45 Firemaking: Light an abyssal lantern with maple logs
- 49 Firemaking: Light a bullseye lantern; Light an emerald lantern; Light a sapphire lantern
- 50 Firemaking: Subdue the Wintertodt; Unlock the Castle Wars balloon transport location (with Enlightened Journey completed)
- 60 Firemaking: Burn yew logs; Light an abyssal lantern with yew logs; Unlock the Grand Tree balloon transport location (with Enlightened Journey completed)
- 62 Firemaking: Light an abyssal lantern with blisterwood logs
- 66 Firemaking: Build the Fire of Eternal Light (with 35 Construction and Making Friends with My Arm completed); Build the Fire of Nourishment (with 35 Construction and Making Friends with My Arm completed); Build the Fire of Dehumidification (with 50 Construction and Making Friends with My Arm completed); Build the Fire of Unseasonal Warmth (with 60 Construction and Making Friends with My Arm completed)
- 75 Firemaking: Light an abyssal lantern with magic logs
- 85 Firemaking: Create an infernal axe (with 61 Woodcutting)
- 90 Firemaking: Light an abyssal lantern with redwood logs
- 99 Firemaking: Skill mastery
Woodcutting level unlocks
The 11 levels in Woodcutting that unlock something worth training for.
- 35 Woodcutting: Chop teak logs; Make forester's rations (with 35 Cooking)
- 41 Woodcutting: Chop with rune axes
- 57 Woodcutting: Carve waka canoes
- 60 Woodcutting: Chop yew logs; Access the Woodcutting Guild
- 61 Woodcutting: Chop with dragon axes, 3rd Age axes, and infernal axes; Chop with dragon felling axes
- 65 Woodcutting: Chop mushrooms, mort myre fungus, and sulliuscep caps from Sulliuscep
- 71 Woodcutting: Use crystal axes (with Song of the Elves completed); Use crystal felling axes (with Song of the Elves completed)
- 75 Woodcutting: Chop magic logs
- 80 Woodcutting: Chop ironwood logs
- 90 Woodcutting: Chop redwood logs
- 99 Woodcutting: Skill mastery
Farming level unlocks
The 33 levels in Farming that unlock something worth training for.
- 26 Farming: Grow limpwurt roots; Completion of the Medium Kandarin Diary grants a 5% higher yield of herbs from the Catherby herb patch; Completion of the Hard Kandarin Diary grants a 10% higher yield of herbs from the Catherby herb patch
- 30 Farming: Grow Willow trees (produces willow logs when chopped, willow roots when dug up, and willow leaves when pruned if diseased)
- 32 Farming: Grow grimy ranarr weeds
- 36 Farming: Grow grapes
- 38 Farming: Grow grimy toadflax
- 44 Farming: Grow grimy irit leaves
- 45 Farming: Access the beginner tier of the Farming Guild; Grow maple trees (produces maple logs when chopped, maple roots when dug up, and maple leaves when pruned if diseased); Complete easy farming contracts
- 50 Farming: Grow grimy avantoes
- 55 Farming: Grow mahogany trees (produces mahogany logs when chopped)
- 56 Farming: Grow grimy kwuarms
- 59 Farming: Grow white berries
- 60 Farming: Grow yew trees (produces yew logs when chopped, yew roots when dug up, and yew leaves when pruned if diseased)
- 61 Farming: Grow snape grass
- 62 Farming: Grow grimy snapdragons
- 65 Farming: Grow Huascas; Access the intermediate tier of the Farming Guild; Grow hespori; Complete medium farming contracts
- 67 Farming: Grow grimy cadantines
- 68 Farming: Grow palm trees (produces coconuts when fully grown)
- 72 Farming: Grow calquat trees (produces calquat fruits when fully grown)
- 73 Farming: Grow grimy lantadymes
- 74 Farming: Grow crystal trees (with Song of the Elves completed); Grow logavano fruit (at the Tithe Farm); Completion of the Hard Kourend & Kebos Diary grants a 5% higher yield of herbs from the Hosidius and Farming Guild herb patches
- 75 Farming: Grow magic trees (produces magic logs when chopped, magic roots when dug up, and magic leaves when pruned if diseased)
- 76 Farming: Grow attas plants; Grow iasor plants; Grow kronos plants
- 77 Farming: Grow umbral coral
- 79 Farming: Grow grimy dwarf weeds; Completion of the Elite Kandarin Diary grants a 15% higher yield of herbs from the Catherby herb patch
- 81 Farming: Grow dragonfruit
- 83 Farming: Grow spirit trees; Can have one spirit tree grown; Build a Spirit tree (with 75 Construction); Build a Spirit tree & fairy ring (with 95 Construction)
- 85 Farming: Access the advanced tier of the Farming Guild; Grow celastrus trees; Grow grimy torstols; Complete hard farming contracts
- 88 Farming: Can have two spirit trees grown
- 90 Farming: Grow Redwood trees (produces redwood logs when chopped)
- 91 Farming: Obtain three magic roots when digging up a fully grown magic tree
- 93 Farming: Can have three spirit trees grown
- 96 Farming: Can have four spirit trees grown
- 99 Farming: Herb patches will have a 5% greater yield while wearing the farming cape; Can have unlimited spirit trees grown; Skill mastery
Sailing level unlocks
The 42 levels in Sailing that unlock something worth training for.
- 15 Sailing: Sail a Skiff
- 22 Sailing: Access to sea current charting
- 46 Sailing: Build a mahogany cargo hold (with 41 Construction)
- 52 Sailing: Build a mahogany mast and canvas sails (with 45 Construction)
- 53 Sailing: Salvage large shipwrecks; Build a wind catcher (with 47 Construction)
- 54 Sailing: Build a mithril keel (with 50 Construction)
- 55 Sailing: Complete Barracuda Trials at The Jubbly Jive; Build a teleport focus (with 49 Construction); Maximum of 2 crewmates; Ability to recruit Adventurer Ada
- 56 Sailing: Dock at Isle of Bones; Have up to 4 port tasks at a time
- 57 Sailing: Access to weather pattern charting
- 60 Sailing: Dock at Charred Island; Ability to recruit Cabin Boy Jenkins (with Dragon Slayer I completed)
- 61 Sailing: Dock at Tear of the Soul
- 62 Sailing: Dock at Rellekka (with The Fremennik Trials completed); Dock at Wyrmscraig; Take port tasks to/from Rellekka
- 63 Sailing: Dock at Wintumber Island
- 64 Sailing: Dock at The Crown Jewel; Salvage pirate shipwrecks
- 65 Sailing: Dock at Etceteria (with Royal Trouble completed); Take port tasks to/from Etceteria; Ability to recruit Oarswoman Olga (with In Aid of the Myreque completed)
- 66 Sailing: Dock at Port Tyras (with Regicide completed); Take port tasks to/from Port Tyras; Dock at Lledrith Island; Build an adamant keel (with 62 Construction)
- 67 Sailing: Dock at Deepfin Point; Take port tasks to/from Deepfin Point; Build a camphor hull (with 59 Construction)
- 68 Sailing: Build a camphor mast and canvas sails (with 60 Construction)
- 69 Sailing: Dock at Rainbow's End
- 70 Sailing: Dock at Prifddinas (with Song of the Elves completed); Take port tasks to/from Prifddinas; Maximum of 3 crewmates; Ability to recruit Jittery Jim
- 72 Sailing: Dock at Sunbleak Island; Complete Barracuda Trials at The Gwenith Glide (with Regicide completed); Build an adamant helm (with 59 Construction)
- 73 Sailing: Dock at Ynysdail; Salvage mercenary shipwrecks; Build a crystal extractor (with 67 Construction)
- 74 Sailing: Dock at Waterbirth Island (with The Fremennik Trials completed); Build a rune salvaging hook (with 66 Construction)
- 75 Sailing: Dock at Piscatoris (with Swan Song completed); Build a greater teleport focus (with 69 Construction)
- 76 Sailing: Dock at Lunar Isle (with Lunar Diplomacy completed); Dock at Buccaneers' Haven; Take port tasks to/from Lunar Isle
- 78 Sailing: Have 4 boats at a time; Build an eternal brazier (with 72 Construction)
- 79 Sailing: Dock at Drumstick Isle; Build a gale catcher (with 70 Construction)
- 80 Sailing: Salvage fremennik shipwrecks; Build an ironwood cargo hold (with 77 Construction); Build a rune cannon (with 76 Construction)
- 81 Sailing: Dock at Brittle Isle; Build an ironwood hull (with 75 Construction)
- 83 Sailing: Build an ironwood mast and cotton sails (with 77 Construction)
- 84 Sailing: Have up to 5 port tasks at a time
- 85 Sailing: Build a rune keel (with 78 Construction); Maximum of 4 crewmates; Ability to recruit Jolly Jim
- 86 Sailing: Build a dragon salvaging hook (with 78 Construction)
- 87 Sailing: Dock at Grimstone; Salvage merchant shipwrecks; Build a rune helm (with 81 Construction)
- 89 Sailing: Build a rosewood cargo hold (with 84 Construction)
- 91 Sailing: Have 5 boats at a time
- 92 Sailing: Build a dragon cannon (with 84 Construction)
- 93 Sailing: Build a rosewood hull (with 84 Construction)
- 94 Sailing: Build a rosewood mast and cotton sails (with 85 Construction)
- 96 Sailing: Build a dragon helm (with 86 Construction)
- 97 Sailing: Build a dragon keel (with 87 Construction)
- 99 Sailing: Skill mastery
How the goals are chosen
Every skill has a level up table on the wiki: everything each level lets you make, wear, fight, cast or reach, and every quest and diary that needs it. That is over four thousand lines, and most of them are things nobody trains for. Each one has been marked by hand as a major upgrade, a minor one, or neither, and only the first two ever show here.
A level is the goal, not the line. 60 Attack unlocks fifteen things; you train for 60 Attack. So every level takes the rank of its best unlock and is named by its major ones, with the rest a click away.
Counting boosts
Switch on max boosts and each unlock moves to the base level the best boost that works anywhere would reach it from: a spicy stew or a pie for most skills, a super combat, ranging potion or saturated heart for combat. 95 Crafting for zenyte bracelets becomes 90, and drops off the list for anyone already there.
A boost only counts where the game allows it. Equipment always checks your base level, so gear never moves, and neither do skill capes or Prayer. Quests and diaries follow the wiki: each quest page marks every skill requirement boostable or not, and so does each diary tier.
Playing as an ironman
The ironman view lifts the unlocks you have to make for yourself: brews, runes, zenyte jewellery, the supplies a main would buy. What it never does is mark gear as an ironman goal. Wearing primordial boots takes 75 Strength on every account; the ironman’s extra goal is getting the crystal, which takes 91 Slayer for Cerberus.
Questions
What should I train next in OSRS?
The closest level that unlocks something you will use. For most accounts that is one of the big ones: 77 Runecraft for blood runes, 81 Herblore for Saradomin brews, 90 Herblore for super combats, 91 Slayer for Cerberus. Look yourself up and the page lists the next major unlock in every skill and how much experience it is away.
What Herblore level do you need for Saradomin brews and super combat potions?
81 Herblore for Saradomin brews and 90 for super combat potions. Both can be made with a boost, so a spicy stew lets you start either up to five levels early.
What Crafting level do you need to cut zenyte?
89 Crafting to cut a zenyte and make a zenyte ring, 92 for the necklace, 95 for the bracelet and 98 for the amulet. All of them can be boosted to.
Can you boost to equip gear in OSRS?
No. Equipment checks your base level, whatever you have drunk or eaten. An abyssal whip needs 70 Attack, and a super attack at 65 will not let you wield one.
Can you use boosts for quest and diary skill requirements?
It depends on the requirement. Every quest page on the wiki marks each skill requirement as boostable or not, and Song of the Elves, Monkey Madness II and Dragon Slayer II allow none. Most achievement diary requirements can be boosted, with a few exceptions marked tier by tier.
What level do you need for blood runes?
77 Runecraft to craft blood runes at the true Blood Altar, which also needs Sins of the Father. The requirement can be boosted.
Unlocks from the OSRS Wiki’s level up tables, and which requirements take a boost from its quest, diary and item pages.
All OSRS calculators and drop tables
While you’re here
- Gear progression — Enter your stats and see every upgrade ranked by the damage it adds.
- Slayer task odds — The chance of every task each master can give you, and what to block.
- Activity randomizer — Can’t decide what to do? Put it on the wheel and let it choose.