Guardians of the Rift
Guardians of the Rift drop table and XP rates: the odds over any number of searches, and how many games it takes to reach a level goal.
Rewards — Rare reward table
| Item | Quantity | Rarity |
|---|---|---|
| Atlax's diary | 1 | 1/20 |
| Catalytic talisman | 1 | 1/200 |
| Abyssal needle | 1 | 1/300 |
| Abyssal lantern | 1 | 1/700 |
| Abyssal red dye | 1 | 1/1200 |
| Abyssal green dye | 1 | 1/1200 |
| Abyssal blue dye | 1 | 1/1200 |
Rewards — Essence pouches
| Item | Quantity | Rarity |
|---|---|---|
| Small pouch | 1 | 15/140 |
| Medium pouch | 1 | 15/140 |
| Large pouch | 1 | 15/140 |
| Giant pouch | 1 | 15/140 |
Rewards — Runes
| Item | Quantity | Rarity |
|---|---|---|
| Air rune | 400-500 | 4/140 |
| Water rune | 400-500 | 4/140 |
| Earth rune | 400-500 | 4/140 |
| Fire rune | 400-500 | 4/140 |
| Mind rune | 250-400 | 4/140 |
| Body rune | 80-150 | 4/140 |
| Chaos rune | 61-150 | 10/140 |
| Cosmic rune | 20-30 | 10/140 |
| Nature rune | 28-150 | 10/140 |
| Law rune | 5-120 | 10/140 |
| Death rune | 5-120 | 10/140 |
| Blood rune | 5-120 | 10/140 |
Rewards — Talismans
| Item | Quantity | Rarity |
|---|---|---|
| Air talisman | 1 (noted) | 48/4900 |
| Water talisman | 1 (noted) | 48/4900 |
| Earth talisman | 1 (noted) | 48/4900 |
| Fire talisman | 1 (noted) | 48/4900 |
| Mind talisman | 1 (noted) | 64/4900 |
| Body talisman | 1 (noted) | 64/4900 |
| Chaos talisman | 1 (noted) | 64/4900 |
| Cosmic talisman | 1 (noted) | 64/4900 |
| Nature talisman | 1 (noted) | 64/4900 |
| Elemental talisman | 1 | 16/4900 |
| Law talisman | 1 | 16/4900 |
| Death talisman | 1 (noted) | 16/4900 |
Rewards — Other
| Item | Quantity | Rarity |
|---|---|---|
| Abyssal pearls | 14-16 | 18/140 |
| Intricate pouch | 1 | 5/140 |
| Abyssal ashes | 1 | 1/140 |
| Needle | 1 | 1/140 |
Rewards — Tertiary
| Item | Quantity | Rarity |
|---|---|---|
| Abyssal protector | 1 | 1/4000 |
Experience rates
At 6.0 games/hour, about 10.0 minutes each:
| Skill | XP per game | XP per hour |
|---|---|---|
| Runecraft | 10,580 | 63,480 |
| Crafting | 1,033 | 6,200 |
At 99 Runecraft that is the blood altar and the fire one, 8.75 experience an essence between them — 6,125 for 700 essence, plus 4,455 at the end of the game for being over 300 energy.
A search costs a point of each kind, so the essence is split between an elemental and a catalytic altar rather than spent on the better one — which is what the strategy article recommends, blood and death first, then fire and earth.
The 700 essence is the estimate: nothing publishes how much a game gets through. It is back-solved from the money-making guide’s 65,000 xp/hour and describes a maxed player with a colossal pouch, so put your own number in if you are training up to that.
Combination runes pay more than either component and are what the profit-minded craft; they are not counted here, so this reads a little low for anyone doing mist and mud.
Guardian stones are 5 experience each and left out, as is the Mining from the fragments — which the game caps at the first 250/game.
OSRS shooting star tracker — live crashed stars by world, with the Mining level each size needs.
More skilling bosses
While you’re here
- Gear progression — Enter your stats and see every upgrade ranked by the damage it adds.
- Slayer task odds — The chance of every task each master can give you, and what to block.
- Activity randomizer — Can’t decide what to do? Put it on the wheel and let it choose.
All OSRS drop tables and calculators — rates from the OSRS Wiki, prices from its real-time API.