What to upgrade next for Zulrah
Put in your stats and what you're wearing, and see every upgrade you could wear or go and get for Zulrah, ranked by the damage/sec it adds — with what each costs, and how long the drop takes on rate if it isn’t bought.
What Zulrah defends with
Zulrah (Magma) has 500 hitpoints and 300 Defence, and is weak to fire at 50%.
| Stab | 0 |
|---|---|
| Slash | 0 |
| Crush | 0 |
| Magic | 0 |
| Ranged | 300 |
Of what this fight allows, it defends magic least and ranged most, which is usually the first thing that decides what to bring. Magic is the one to read carefully: it is defended by the monster’s Magic level rather than its Defence.
What this fight allows
Zulrah "cannot be reached with melee (with the exception of halberds)", so the only melee weapons offered are the ones with the reach for it.
What Zulrah attacks with
Zulrah attacks with ranged and magic, which is what decides whether a piece of armour is worth wearing here. The defence tab on this page ranks gear by how much it cuts the share of Zulrah’s attacks that land, weighted the same way.
What the calculator counts here
- Only gear you can actually wear at your levels, and only what this fight allows.
- Salve amulets on undead, slayer helmets on task, void, and the bane weapons.
- Elemental weakness, and the spell your Magic level can really cast.
- Cost on the Grand Exchange, gp per point of damage, and time to the drop.
Work out your next upgrade for Zulrah — Zulrah drop table. Or start from any monster.