What to upgrade next for Kree'arra
Put in your stats and what you're wearing, and see every upgrade you could wear or go and get for Kree'arra, ranked by the damage/sec it adds — with what each costs, and how long the drop takes on rate if it isn’t bought.
What Kree'arra defends with
Kree'arra has 255 hitpoints and 260 Defence, and is weak to air at 30%.
| Stab | 180 |
|---|---|
| Slash | 180 |
| Crush | 180 |
| Magic | 200 |
| Ranged | 200 |
What this fight allows
Flying monsters are "immune to melee damage except for polearms", so the only melee weapons offered are the ones with the reach for it.
What Kree'arra attacks with
Kree'arra attacks with ranged, which is what decides whether a piece of armour is worth wearing here. The defence tab on this page ranks gear by how much it cuts the share of Kree'arra’s attacks that land, weighted the same way.
What the calculator counts here
- Only gear you can actually wear at your levels, and only what this fight allows.
- Salve amulets on undead, slayer helmets on task, void, and the bane weapons.
- Elemental weakness, and the spell your Magic level can really cast.
- Cost on the Grand Exchange, gp per point of damage, and time to the drop.
Work out your next upgrade for Kree'arra — Kree'arra drop table. Or start from any monster.