Chambers of Xeric gear setup

What to wear into Chambers of Xeric and which switches to bring, worked out from your own bank and levels. Import your gear from Bank Memory or Inventory Setups, pick a switch budget, and see the best setup for every number of switches and which weapon to use on every fight.

The fights

FightHitpoints
Tekton (Normal)300
Glowing crystal (Normal)120
Vasa Nistirio (Normal)300
Abyssal portal (Normal)250
Muttadile (Large)250
Great Olm (Left claw (Normal))600
Great Olm (Right claw (Normal))600
Great Olm (Head (Normal))800

How it decides

Every fight is scored with the same damage maths as the gear progression calculator, fight rules included. A kit is measured by the whole route’s kill time — each fight’s hitpoints over your damage, times how many you kill — so a long fight counts for more than a short one. The first weapon is worn; each extra weapon, extra kind of ammunition and armour piece is one switch.

Chambers of Xeric drop table and loot simulator

Plan another raid or your own route

While you’re here